Easy Word Minesweeper
A compact grid where the numbered clues remain easy to compare and the revealed letters are simple to remember.
Best for a first round, a tea break or trying an unfamiliar word length.
Clear the dangerous cells first, then turn the revealed letter grid into a connected word hunt.
Pick a board size and target word length, then decide whether you want a timed challenge or an unhurried free round. Difficulty controls the minefield. Word length controls the hunt that follows.
A compact grid where the numbered clues remain easy to compare and the revealed letters are simple to remember.
Best for a first round, a tea break or trying an unfamiliar word length.
A wider board with overlapping clues and more possible word paths. Both halves of the puzzle demand proper attention.
Best for regular play when mine deduction and word searching should matter equally.
The largest minefield holds several unresolved areas at once and leaves a dense letter grid for the final search.
Best for experienced players who enjoy patient decisions and a longer finish.
Word Minesweeper begins with a covered grid and the familiar numbered clues of Minesweeper. Every safe cell also contains a letter, so clearing the danger gradually uncovers another puzzle underneath.
Once the mines are dealt with, connect neighbouring letters to trace the hidden words. Routes may turn or move diagonally, which means the obvious straight line is not always the answer.
The two stages reward different habits. Mine-clearing calls for restraint and exact counting. The word hunt needs vocabulary, visual memory and the ability to recognise a useful fragment among dozens of letters.
The British English section uses UK wording throughout the page and has its own game rooms. Choose a compact board for a quick go, or take on the hard grid when you fancy a puzzle that will not give everything away at once.
Open a cell. A safe one reveals a letter and may show how many mines touch it along an edge or corner. A mine costs one of your three lives.
Flag a cell only when the surrounding numbers support it. If a clue already touches the required number of flags, its other covered neighbours are safe.
After the mine objective is complete, select adjacent revealed cells in letter order. A valid path may turn and travel diagonally, but it cannot jump across the grid.
Timed mode starts a separate three-minute word countdown. Free mode lets you inspect the letters at your own pace. Find every target word to complete the board.
Easy has a 7 by 7 grid, seven mines and three words. It is small enough to scan without losing track of where promising letters appeared.
Medium moves to 8 by 8 with eleven mines and four words. Several clue groups can remain unresolved at once, so knowing when to work elsewhere becomes important.
Hard uses a 9 by 9 grid, sixteen mines and five words. The larger field creates more overlapping deductions and far more routes to compare during the word stage.
Board difficulty and word length are separate. A long target on easy can be more enjoyable than a short target on hard, depending on whether you prefer language or mine logic.
Start with deductions that are certain. If a numbered cell has only one possible covered neighbour left, that cell must account for the remaining mine. If all required mines around a clue are flagged, every other neighbour is safe.
Do not flag from instinct. A mistaken flag can distort several nearby clues and hide a letter you will need later.
Notice unusual letters and useful pairs while opening the board, but finish the mine logic before chasing a possible word. During the word stage, begin with distinctive fragments because common letters often produce too many false paths.
Trace carefully on a dense grid. If a route goes wrong, release it and begin again rather than dragging through an extra cell.
Four-letter targets are quick to recognise, though their short patterns can appear in several places. Five and six letters usually provide the clearest introduction to the complete game.
Seven and eight-letter words need a longer route and may bend around mines. Repeated letters become more important because selecting the correct copy changes the whole path.
Nine to eleven letters reward players who can spot structure across a broad area. A distinctive long word may be easier to identify than a common short one, but tracing every letter correctly still takes care.
Timed play gives the word stage a clear three-minute finish. Remembering useful letter groups during the mine stage gives you a head start when that countdown begins.
Free play removes the word timer. Use it to learn the controls, practise longer routes or enjoy a board without rushing. Rewards are disabled in this mode.
Both modes work on mobile and desktop. Guests can play immediately, while signed-in players can use eligible skills and keep their Wordichi progress.
Useful answers before you open a British English board.
Choose easy for a compact introduction, medium for an even balance, or hard when you want a larger board with more to remember.
Your selected difficulty, word length and mode are kept when you continue as a guest or sign in.
Choose a Word Minesweeper board